The INKStitute
CCDS’s thINK Tank on Tablet PCs
Take Tablet PCs to the limit! Expand your technology integration imagination at Cincinnati Country Day School’s INKstitute—a new kind of summer conference for a breakthrough tool.
- Begin with our most traditional offering: an anchoring talk about where CCDS started with digital ink, what’s become foundational in our preK – 12 classrooms, and where we’re headed.
- Move on to a day of collaborative workshops on facets of our program, from synchronized learning with OneNote to revolutionizing administrative computing.
- Continue with half-day immersions into pedagogical themes and their technological underpinnings.
- And throughout the three days, feast your body with the best Cincinnati can offer, while shaping up with optional weights, walks, and daily yoga!
Our conference offers opportunities for classroom teachers, school administrators, and IT personnel.
Conference Details
Dates: June 23, 24, and 25 (Tuesday – Thursday).
Fees: $600 per person ($550 if anyone from your school has previously attended one of our Tablet Conferences during the academic year).
Size: Limited to 60 attendees.
Logistics: Please make your own arrangements for transportation to/from Cincinnati, hotel accommodations, and meals other than as described below. We will provide recommendations for hotel accommodations and restaurants. Plan to arrive Monday, June 22, as the conference starts early Tuesday morning.
Conference Agenda
Every Day
- Breakfast treats and lunch on campus.
- Exercise options from yoga to weight room access.
First Day
Our opening talk followed by hour-and-a-half collaborative learning session choices: Digital Ink, Microsoft Office OneNote, and Audio/Video, to name a few—all with plenty of time built in to share and explore.
Second Day
Two-hour session options, including: Beginning OneNote, DyKnow, Databases for 21st Century Learners, Beta Applications, Moving Forward with Moodle, Networking for Stability, and Administrative Computing.
Third Day
Half-day pedagogical sessions, including POGIL (Process-Oriented Guided Inquiry Learning), Game-Based Learning, Technology and Learning Styles, and Making It Work (an IT and administrative guide to making the visionary viable).

